Review

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StrangleHold. John Wu script masterpiece.

I did not suspect that you can make such a game in 2007, I don’t understand why I found out about it only in 2021. About everything in order.

Plot

There is a story that it can no longer be pleased and it is full -fledged, as if watching a good old action movie from childhood.

“The actions of the game take place 18 years after the events of the film“ Cool welded ”. The Russian gang “Golden cane” from Chicago kidnapped the daughter of the head of the “Claw of the Dragon”, the largest criminal clan in Hong Kong. In the case of liberation, they are asked to intervene by the inspector Ian, nicknamed “Tekil”, since the stolen girl is the former wife of the protagonist.”

I liked the plot, brutal men, abductions, betrayal, tragedy, everything was served juicy and tasty.

Graphics and gameplay

The graphics are excellent and you notice this before the launch of the campaign, in the menu. The picture is soft and pleasant. Gameplay multifunctional and responsive. Each location is large, realistic, as much as possible is filled with objects that are destroyed from jumps and bullets.

The tree scattered into chips and passing the sound of the corresponding. Concrete and glass crumble into dust, sheets with food are torn into small pieces. Barrels with combustible and small buildings from the explosion are effectively destroyed. In some tasks, entire premises will be destroyed and this is high -quality. The foliage from the bushes sway and scatters from the shots. You can knock you down a piece of concrete that hung on the reinforcement after the explosion. On one map there will be incredible rain with lightning.

You can roll through the shelves and tables, stand on the railing and slide on them, at these moments the automatically slow time is turned on and the opportunity to shoot, by the way, the slowdown turns on automatically and when jumping. How in Max Payne only spectacular. Complete immersion in militants of the 90s. In short, then you can smash everything and the area after shooting is completely destroyed.

Peculiarities

Interesting ideas are implemented in this game, for example, accumulative one -time skills in the amount of four pieces. The first skill is treatment, nothing unusual, the second, closely close aiming with increased damage, the third invulnerability and penetrating ability of bullets in a slow action, the fourth skill kills each enemy from one shot from a weapon that the character’s skill directed in different directions at the time when you turn to 360 degrees.

After some Kat-scenes, we are surrounded and managing only a sight in slow-down action we shoot at each in turn, while you can evade the bullets to the right and left.

Theatrical death of characters, I have not seen this in any game. NPC put a hand to the wound, fall to their knees and only then dies completely. If you get into the hand, they shake her in pain, but do not die. There are several variations of the mortal hour.

The level of complexity https://mindepositcasino.co.uk/sizzling-hot-slot/ can be changed before the start of each mission in the menu. If you cannot defeat the boss for a long time, the game will offer you to lower the level of complexity.

Enemies and bosses

There are a lot of enemies and I do not exaggerate, in one level you will kill 100-300 NPC. You will be attacked from any door, windows and balconies in crowds using different weapons. AI is at a good level, but enemies most often try to take you in quantity. Having shot in the head, the enemy dies, this is an important moment.There are ordinary bandits, snipers, special detachments, etc. D.

The bosses are quite complex, but when you understand how to act then it becomes easier. In general, how does the interaction with the bosses do not do standardly and entertaining. I can say that the leaders here justify their name.

I went through the game at an average level of complexity.

Arsenal

There are not so many weapons, I would say a classic set: gold pistols, ordinary pistols, semiautomatic machines, machine gun, shotgun, machine gun, RPG, grenades. The first three options can be used at once two, one in each hand.

Preservation and health

The game uses control points and is guaranteed to be preserved after KAT scenes. All this happens at a convenient moment and does not cause discomfort. Health can be replenished due to the skill or first -aid kits of which are quite a lot.

An interesting fact

One of the bosses “Jerry Yin” is very similar to the actor of Dwine “Scalle Johnson and voices the character of the same person as the actor in the series” Fast and the Furious “Yuri Brezhnev.

The game is a continuation of the 1992 film “Cool boiled” role played and voiced by Chow Yun-Fate.

The game uses the favorite techniques of director John Wu, such as using the hero of two pistols, a slow action and disposition “Mexican draw”.

The fight with the boss in the museum will take place in mini versions of the terracotta army – this is an army of 9 thousand. clay soldiers Qin Shihuandi, former emperor of China.

Conclusion

Masterpiece! Everything is good in the game: graphics, gameplay, plot. Non -standard and spectacular. It is definitely worth playing!

Assessment 10/10

The best comments

Having shot in the head, the enemy dies, this is an important moment.

It sounds like enemies adore to succeed)) and what is generally the importance of the moment?

Generally the game is not bad, but I would not call it a masterpiece. I played twice, passed once, I don’t want anymore yet. The first level is very cool (there are some streets, or a market, something like that), but then the entertainment gradually goes to a smoke break. In some level, there are generally some mountains and forests, where neither destruction nor special murders. I was personally a little annoyed by the duel regime (it seems here it is called a “Mexican draw”, but I can confuse with another game). Kryvo-Coso-is not true, also quite often. But what was directly infuriated-constant plot tasks to destroy some tables with test tubes (I no longer remember what it is). Moreover, these tasks progress in the most stupid way. Something like:

Task 1: Destroy 3 tables.

Task 2: Destroy 6 tables.

Task 3: Destroy 12 tables.

Maybe I just bombed it then, because of which I remembered negatively, but eopt, there it seems to be generally two-digit numbers in these tasks! Not only is it more likely more like a boring jerk -shock from MMO, and not a shooter with directing John Wu. So also such a progression suggests that they are mocking you. Plus there were some other similar things, because of which the dynamic hurricane spectacular shooter was remembered as a strange routine. Tasks for the type of “do something x time” where the one who looks right in the face of X seems too big. Specifically, because of the tables, I at one time at all climbed into the passage, because I did not believe that it should work like that)) I think that this routine owes its place in the list of forgotten projects.

But the rest is cool, yes.

My game caused only positive points. There is only one mission about the tables at the very beginning, you need to destroy the tables where prohibited substances are boiling, but there you can smash all the buildings. There are no more such tasks in the game.) For me the game is really a masterpiece.)

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